WILD ATLANTIC RACE – RULES

  1. Must start in Dublin, you have to pick between one of three routes to get to Cork to start the wild Atlantic way
  2. You use two dice to make it to Cork. Once you arrive in Cork that must change to one dice.
  3. In single-player you have 14 turns to make it to Donegal otherwise you lose the game. 1 turn symbolises 1 day on your trip.
  4. You must stop on the landmarks in Ireland so you can take a card and see what happens to you. You can also take a fact card so you can learn about the area you have stopped in.
  5. if you are one space away from the landmark but you role a number higher than 1, you still must stop to take a card and then you may continue on your travels.
  6. If you land on a breakdown tile you loose your turn and must return to a previous landmark. If you land in a flood you only loose your turn but you do not need to travel to back to a previous landmark.
  7. If you land on present tiles you will be given a novelty gift that will go towards the score at the end of the game if you were to play an opponent in the game
  8. And most importantly, Have fun.

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